Clymes
Population:
Approximately 9,900
Government:
Clymes is governed by a noble aristocrat, the human lord Byrghi, though several legendary adventurers wield limited power.
Notable Places:
The Shrine of Jeha: A cauldron lamp enshrining the flame of Hermes, God of Travel, said to bestow favor to those who leave an offering.
Rori's Pottery: The workshop of a female dwarf potter named Rori, who is rumored to lead a cult of a draconic goddess.
A tall obelisk of rune-carved stone, placed to honor Lord Thunda.
Arcanist's Ward
Notable Places:
The Cats' Scriptorium: A cluttered scribe's workshop, served by a clowder of cats. The cats usually divide their time between playing, sleeping, and working on the pages of a grimoire of chaos. If asked by a wizard, they may produce a magical scroll of summoning, but no more often than once per month.
The Red Goblet: A heroic elven tavern, built within the walls of an ancient iron keep.
Artist's Village
Notable Places:
The ruins of Shakar Keep.
A broken abbey ruins, said to be haunted by the last priest of a long-forgotten god of darkness.
Runga's Armaments: A neglected weaponsmith's workshop, built within the walls of an embattled stone tower.
Black Piers
Notable Places:
The Shrine of Zielik: A cauldron lamp enshrining the flame of Aniketos, Lord of Shields, surrounded by a labyrinth path.
The Spectral Aqueduct: A section of an old aqueduct stands over the street. A curtain of water falls continuously from the lower end of the aqueduct into a large stone basin. The water is clear and cold, but vanishes from any vessel used to contain it.
The Guildhall: A large half-timbered building, decorated with finely carved friezes. It contains a large meeting hall and several smaller rooms, and is shared amongst several local trade guilds.
Crown Village
Notable Places:
Thrasanz's Woodwork: The workshop of a male dwarf woodcarver named Thrasanz, who also brews potions and elixirs.
Zigil's Pottery: The workshop of a female dwarf potter named Zigil, who knows the secret of an alchemical clay which shines like polished silver.
The Courthouse: A large timber and brick building, filled with busy magistrates and advocates.
Dragon's District
Notable Places:
The Crossed Blades: A shabby commoner's inn, built atop an outcrop of hewn and rune-carved stone.
Merchant's Borough
Notable Places:
The Guildhall: An impressive building of timber and brick walls, decorated with finely carved gargoyles. It contains a large meeting hall and several smaller rooms, and is shared amongst several local trade guilds.
The Broken Wand: A large dwarven tavern, decorated with wards against vampires.
Moor Farthing
Notable Places:
The Dark Alley: A mysterious alley, which does not appear on any map. It is said that the Thieves' Guild knows the secret of its summoning.
Rogue's Market
Servant's Farthing
Notable Places:
Thave's Pewter: A modest pewtersmith's workshop, sheltered beneath the wings of a pewter dragon.
Torch Market
Tunnel Market
Upper Drakesbrook District
Notable Places:
The Wolf and Serpent: A neglected adventurer's inn, within which time seems to pass more slowly.
Kunarv's Smithy: A cluttered blacksmith's workshop, built within the walls of an old iron tower.
The Broken Arrow: A shabby elven tavern, kept by a sphinx named Ilith.
Water Borough
Notable Places:
The Silver Shrine: A wondrous spire of bright silver, said to be a magical portal to the moon.
The Scarlet Shield: A modest elven tavern, kept by a sphinx named Nidur.
The Troll's Bridge: A stone bridge spans a small stream. It seems perfectly normal, but neither goat nor any other animal will willingly cross over it.