Shepherd's Keep
Population:
Approximately 53,000
Government:
Ruled over by Head Cardinal Obo Chatillon, Head of the Holy State of Drurn and The Holy Church.
Districts:
North West Quadrant
Notable Places:
Bali's Masonry: A large stonemason's workshop, hewn from a single massive outcrop of rock.
Aznal's Woodwork: The workshop of a male dwarf woodcarver named Aznal, known for his intricate puzzle boxes.
The Stout Trickster: An elegant adventurer's tavern, which serves only wine.
The Pavilion of Heosido: A two-storey timber and brick theatre, which has one door here and another in the Great Crossroads of Guthiholm.
Kada's Masonry: The workshop of a male dwarf stonemason named Kada, who seems to know every dungeon within twenty leagues of town.
The House of Polico: A large stone-walled theatre, said to be built upon the ground where a sidhe noble was betrayed and murdered.
South West Quadrant
Notable Places:
The ruins of Gerdga Keep.
The Temple of Gardens: An ornate colonnaded building, dedicated to a pantheon of gods and goddesses.
North East Quadrant
Notable Places:
Gili's Masonry: A modest stonemason's workshop, built around a shrine of Aphiel, God of Earth.
The House of Songs: A large half-timbered theatre, said to be built upon the ground where a sidhe noble was betrayed and murdered.
The Shrine of Hades: A cauldron lamp enshrining the flame of Hades, Lord of Death, said to be sometimes visited by the god himself.
CLOSED TO THE PUBLIC.
South East Quardrant
Notable Places:
Iderdg's Ironworks: A neglected blacksmith's workshop, built within the walls of an old iron tower.
A column of quartz, said to entomb the bones of Lord Amin.
Ildidg's Armaments: A neglected weaponsmith's workshop, built around a shrine of Athena, Goddess of War.
The Floating Alley: The ground between the buildings here appears to fall away into a vast blue sky. A path of floating stones offers the only way across.
The Temple of Athena, Goddess of Wisdom: An impressive terraced building, decorated with carved friezes and glazed-tile mosaics.
The Indigo Tankard: A modest adventurer's tavern, known for its impossible variety of beers and ales.
West Keep
Notable Places:
A broken monolith of dark stone, which shines with a cold light when the town is under threat.
An overgrown temple ruins, said to lie atop catacombs filled with long-forgotten treasures.
The Blue Staff: A grand adventurer's tavern, built within an ancient tower of rune-carved stone.
The ruins of Horgi Tower.
The broken ruins of a small castle, which appears restored upon the night of the new moon.
East Keep
Notable Places:
The Asylum: A two-storey building of stone walls, filled with the madmen and lunatics of the town.
The Guildhall: A large half-timbered building, once an inn house. It contains a large meeting hall and several smaller rooms, and is shared amongst several local trade guilds.
The Guildhall: A large stone-walled building, decorated with finely carved gargoyles. It contains a large meeting hall and several smaller rooms, and is shared amongst several local trade guilds.
The Cursed Arrow: A neglected dwarven tavern, decorated with stained glass windows.
Urul's Woodwork: A large woodcarver's workshop, built within a copse of hawthorn trees.
Her Holy Citadel
Notable Places:
The Citadel
Home to the High Cardinal, The Council of Cardinals, The Proctor, The High Scribes, The Elders, and The Sentinel.
Also home of a majority of the nation's military and domestic operations and administration, and a high-security prison in the dungeons.
Paladin's Promenade
Rows of buildings that house paladins and other high-ranking military officials.
Bishop's Burough
Buildings to house high-ranking church officials
Training Field
Large field for military personnel to train and show off their prowess.
The Chosen's Chatel
Private home build specially for The Chosen of the church.
Holy Forest
A forest dedicated to the quiet worship to Athena and meditation on her teachings
Home of "The Spire"
Access to the spire is restricted to The High Cardinal only. No one else has even entered the spire, or at least never left to tell of it.